Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,038 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Feeding wwmp2wmb.exe from stdin? #410898
11/10/12 15:14
11/10/12 15:14
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
Expert
WretchedSid  Offline OP
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Quick question out of curiosity, is it possible to feed wwmp2wmb.exe with a wmp file from stdin?
And while we are at it, is it possible to get the compiled wmb via stdout? (And the compiler output via stderr)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Feeding wwmp2wmb.exe from stdin? [Re: WretchedSid] #411011
11/12/12 07:53
11/12/12 07:53
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
It uses the command line. When you call it without command line argument, you should see a list of options. Basically it's the same options as in the map compiler properties panel.


Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1