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Using OpenGL #414790
01/07/13 18:28
01/07/13 18:28
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
Junior Member
wdakfenixx  Offline OP
Junior Member
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
The question is simple, is it possible to create a mesh with openGL and then assign it to an entity?

Thanks in advance.


CAUTION :The content above could blow your mind
Re: Using OpenGL [Re: wdakfenixx] #414821
01/08/13 15:34
01/08/13 15:34
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
OpenGL doesn't provide means to create meshes or imposes any kind of structure that you have to use, it only gives you ways to communicate your mesh layout to the underlying graphics hardware. So what exactly do you want to achieve here?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Using OpenGL [Re: WretchedSid] #414831
01/08/13 18:12
01/08/13 18:12
Joined: Aug 2011
Posts: 58
Colombia/Bogotá
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wdakfenixx Offline OP
Junior Member
wdakfenixx  Offline OP
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Joined: Aug 2011
Posts: 58
Colombia/Bogotá
well im trying to create a dynamic mesh, something you can change while the program is runnig, the solution i got was using the D3DXCreateMesh function, but it freezes the computer for a moment and i dont want that, thats why i decide to try with openGL cause it creates the meses fast without freezing the computer


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