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Re: Com-Mirror
[Re: Nadester]
#36762
11/26/04 23:04
11/26/04 23:04
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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XeXes has already done that! Though it's not a shader, it might perfectly fit your project. Have a look: Thread
Last edited by The Matrix; 11/30/04 01:45.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Com-Mirror
[Re: Joey]
#36764
11/28/04 03:05
11/28/04 03:05
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Joined: Sep 2002
Posts: 700 Orange County, CA
LogantheHogan
Developer
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Developer
Joined: Sep 2002
Posts: 700
Orange County, CA
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It's too bad that's German. Is there a release date? What are they saying about it?
EDIT: OK, I have 300 posts now! I can stop my saturday-morning posting spree! 
Last edited by LogantheHogan; 11/28/04 03:06.
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Re: Com-Mirror
[Re: user0]
#36766
11/30/04 11:35
11/30/04 11:35
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
I don´t know much about shaders, but I´m going to buy the Commercial-Version and I have to know something: Is it possible to script a mirror-shader for the commercial-Version? It don´t have to work on Textures, but only on Entitys.
Not possible using A6 Comm & C-Script alone. In A6 Pro you can simply assign a camera view to an entity's texture. Using a DLL it is possible to copy the framebuffer (=screen) into a texture. To my knowledge no such DLL for A6 is freely available at the moment.
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