Gamestudio Links
Zorro Links
Newest Posts
Zorro version 3.0 prerelease!
by Grant. 02/24/26 22:21
WFO Training with parallel cores Zorro64
by Martin_HH. 02/24/26 19:51
ZorroGPT
by TipmyPip. 02/23/26 21:52
Camera always moves upwards?
by clonman. 02/21/26 09:29
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 02/19/26 13:22
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
5 registered members (TipmyPip, clint000, Grant, chsmac85, Martin_HH), 5,858 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
alx, ApprenticeInMuc, PatrickH90, USER0328, Sfrdragon
19199 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
LWMA #418108
02/21/13 10:16
02/21/13 10:16
Joined: Nov 2012
Posts: 209
S
SFF Offline OP
Member
SFF  Offline OP
Member
S

Joined: Nov 2012
Posts: 209
Zorro has WMA but it doesn't have LWMA which I want.
How could I make it by using WMA function?

The formula is found here but I don't understand it.
http://fxcodebase.com/wiki/index.php/Linear_Weighted_Moving_Average_(LWMA)

Thanks in advance.

Last edited by SFF; 02/21/13 10:19.
Re: LWMA [Re: SFF] #418294
02/23/13 01:09
02/23/13 01:09
Joined: Nov 2012
Posts: 209
S
SFF Offline OP
Member
SFF  Offline OP
Member
S

Joined: Nov 2012
Posts: 209

Re: LWMA [Re: SFF] #418296
02/23/13 09:14
02/23/13 09:14
Joined: Sep 2003
Posts: 934
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 934
LWMA is the WMA.


Moderated by  Petra 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1