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Re: No effect compilier
[Re: Redoine]
#418136
02/21/13 14:09
02/21/13 14:09
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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You either forgot to include the .fx files from the gamestudio folder or forgot to include d3dcompiler_42.dll in your project.
Always learn from history, to be sure you make the same mistakes again...
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Re: No effect compilier
[Re: Redoine]
#418157
02/21/13 15:59
02/21/13 15:59
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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The publish process respectively the data types of interest are listed in the options.scr text file that is located in the data folder of your Gamestudio installation. They can be changed as you please. ; file extensions to exclude from publish or from resources EXCLUDE_PUBLISH = "TMP;LOG" EXCLUDE_RESOURCE = "WRS;TMP;AVI;MPG;MOV;DLL;C;H;XML;LOG"
; additional files to be bound to the game on Publish AUTOBIND = "%work%\acknex.wdf" AUTOBIND = "d3dx9_42.dll"
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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