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ent_animate - Push me in the right direction #420023
03/18/13 16:41
03/18/13 16:41
Joined: Jan 2013
Posts: 63
Loremaster Offline OP
Junior Member
Loremaster  Offline OP
Junior Member

Joined: Jan 2013
Posts: 63
For the life of me I am not able to figure out a simple thing. What are the parameters for ent_animate when I want this:

*Play the animation called "FallDown"
*Stop animation on the last frame and STAY THERE!

Re: ent_animate - Push me in the right direction [Re: Loremaster] #420025
03/18/13 17:15
03/18/13 17:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
my.skill20 = minv(my.skill20+5*time_step,100);
ent_animate(me,"FallDown",my.skill20,0);


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Re: ent_animate - Push me in the right direction [Re: Superku] #420045
03/18/13 23:54
03/18/13 23:54
Joined: Jan 2013
Posts: 63
Loremaster Offline OP
Junior Member
Loremaster  Offline OP
Junior Member

Joined: Jan 2013
Posts: 63
Thanks. Worked. Sorry, right there in the example. Gaaah.


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