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Fog And Matt's Shaders #37340
12/04/04 11:49
12/04/04 11:49
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
it seems as if i don't check the NoFog option in my map entities, the shader effect is lost and the entity appears to be 100% fog shrouded... as if the fog distance was set to 0,45...

is there any way in the shader to lessen the fog effect...

i would like to be able to have a shadered ship emerge from a fog bank

right now i've managed to get a decent metallic ship hull looking bump map effect and put it on a moving 'ship'... and the light affects it nicely as it moves away... kinda cool (thanks to Matt and Drew's generous work and help).


the only alternative that comes immmediately to mind, would be to check the distance from the viewer, and change the entity material beyond a certain distance so that the shader would no longer affect it (wouldn't be able to be seen anyway past a certain distance), and it would be enveloped in the fog.


thx


--Mike

Re: Fog And Matt's Shaders [Re: Red Ocktober] #37341
12/04/04 15:51
12/04/04 15:51
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
currently my shaders dont support fogging.. its not a big deal to add and i plan on doing so eventually

Re: Fog And Matt's Shaders [Re: Matt_Aufderheide] #37342
12/04/04 23:15
12/04/04 23:15
Joined: Oct 2002
Posts: 815
NY USA
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Red Ocktober Offline OP
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Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
fantastic... thx Matt.

--Mike


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