I've always been a little confused about which skills are safe to use when programming actions in Lite-C. I know in the manual it says what the ranges of skills are used for (ie: 1-20 in WED properties, 21-40 from deprecated A6 template scripts, etc.). When is it not safe to use a certain skill number?
If you don't plan to use any templates you are free to use all skills you need for whatever reasons or purposes. I oftentimes do the following: I use the first 10 or first 20 skills to set the properties of entities with level actions in WED, then I keep skill40-skill49 free so I can use them for shaders later on and skill50-skill100 get redefined (such as #define _type skill100). The remaining skills are used (in my case) for temporary calculations and the like.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual