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Graphics #422331
05/07/13 16:06
05/07/13 16:06
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Click to download

just add #include <shaders.c> to your project , that all laugh

Last edited by Dico; 10/30/15 22:37.
Re: Graphics [Re: Dico] #422355
05/08/13 06:45
05/08/13 06:45
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
What does it do and how does it work?

EDIT: Looks like a simple shader editor. You also have to include mtlView.c to make it work.

The contrast button does not work.

And clip_far should be a little higher by default.

But anyway, nice tool! laugh

Last edited by PadMalcom; 05/08/13 06:55.
Re: Graphics [Re: PadMalcom] #422361
05/08/13 08:58
05/08/13 08:58
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
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Joined: Feb 2012
Posts: 371
yes this just a simple shaders , you can easily edit and save your setting to encrypted file .

Re: Graphics [Re: Dico] #422393
05/08/13 21:23
05/08/13 21:23
Joined: Jan 2013
Posts: 41
Redoine Offline
Newbie
Redoine  Offline
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Joined: Jan 2013
Posts: 41
Thank you man
great work (this is what we were looking for (bigenner)

Re: Graphics [Re: Redoine] #422468
05/10/13 16:16
05/10/13 16:16
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Originally Posted By: Redoine
Thank you man
great work (this is what we were looking for (bigenner)


wink

Re: Graphics [Re: Dico] #436550
01/28/14 22:10
01/28/14 22:10
Joined: Jan 2013
Posts: 41
Redoine Offline
Newbie
Redoine  Offline
Newbie

Joined: Jan 2013
Posts: 41
i am the bigenner not you hhhhhh


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