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FPS Hand Models + Weapons #422395
05/09/13 07:16
05/09/13 07:16
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
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82RJZAE  Offline OP
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Hi, does anyone know good resources for hand models with weapons like guns or swords for free or for purchase?

I am aware of a recent sci-fi hand + gun model by Dexsoft, but I was wondering if anyone knew where to get more contemporary/modern styled hand models and weapons.

Thanks in advance!

Re: FPS Hand Models + Weapons [Re: 82RJZAE] #422411
05/09/13 16:28
05/09/13 16:28
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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There you go:

http://www.thegamecreators.com/?m=view_product&id=2056

They have a lot of good models but you need to convert them from .x to .mdl. I've written a tutorial here (in english, just click the download link on the bottom):

http://www.jofre.de/?p=693

Re: FPS Hand Models + Weapons [Re: PadMalcom] #422413
05/09/13 17:15
05/09/13 17:15
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Haha I thought the same before 1-2 years.
Go to http://css.gamebanana.com/skins and convert the skins from .mdl (source mdl, not useable for 3DGS) to smd.
Then import it to 3ds max and save as fbx, then import in med and profit!

Last edited by Ch40zzC0d3r; 05/09/13 17:15.
Re: FPS Hand Models + Weapons [Re: Ch40zzC0d3r] #422418
05/09/13 23:46
05/09/13 23:46
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82RJZAE Offline OP
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82RJZAE  Offline OP
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Thanks PadMalcom! I remember having trouble converting their models before but I will try your tutorial out! laugh

Also ChaosCoder, wouldn't CS:S model/skins be copyrighted?

EDIT: PadMalcom, any idea why FragMotion seems to read the .x animations wrong? Ie: the construct model looks great but once animation starts, the model gets a little (or a lot) deformed.

EDIT2: Seems like I have to adjust the scaling on some of the bones as they get wrongly adjusted on animation start. Any idea how to prevent the bones from getting scaled? Apologies if my description doesn't make too much sense; I am not too skilled at modeling.

Last edited by 82RJZAE; 05/10/13 01:10.
Re: FPS Hand Models + Weapons [Re: 82RJZAE] #422431
05/10/13 07:09
05/10/13 07:09
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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that could be some kind of importing issue, Fragmotion is good, but not perfect, and there are more versions of .x out there. sometimes Milkshape is good for conversions. or Ultimate Unwrap 3D, what I want to purchase soon.
you can create entities from .x files by lite-c, but you will have problems with it (I found 2: scaling, and assigning a new material).


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Re: FPS Hand Models + Weapons [Re: sivan] #422433
05/10/13 07:18
05/10/13 07:18
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Germany
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Ch40zzC0d3r Offline
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You need to check for copyright for sure, but most of the time you just need to name the author and its done by that tongue

Re: FPS Hand Models + Weapons [Re: Ch40zzC0d3r] #422435
05/10/13 07:22
05/10/13 07:22
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Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Hey, I can't tell you why the bones deform the model. When I did it I've never had any problems. If you follow the tutorial it should be perfectly working.

Re: FPS Hand Models + Weapons [Re: sivan] #422440
05/10/13 08:12
05/10/13 08:12
Joined: Jul 2008
Posts: 168
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82RJZAE Offline OP
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82RJZAE  Offline OP
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@Sivan Yes, Ultimate Unwrap 3D works sometimes to read the animation correctly. It's unfortunate this format seems so diverse that no one converter can parse it correctly!

@ChaosCoder If I understand correctly, the skins on that website are simply re-skinnings of the original hand or gun models from the game itself produced by Valve. In a commercial application, even a mention would not be legal without Valve's permission.

@PadMalcom Some of their models seem to work and others do not. Perhaps they were not all cleanly made or had a problem in export.

Last edited by 82RJZAE; 05/10/13 08:15.
Re: FPS Hand Models + Weapons [Re: 82RJZAE] #422446
05/10/13 09:13
05/10/13 09:13
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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What? o.0
Look at these damn nice skins shocked
Valve wont do something like this, not even in 1000 years.
If somethign is used from valve you will see it in the credits list...

Re: FPS Hand Models + Weapons [Re: Ch40zzC0d3r] #422447
05/10/13 09:20
05/10/13 09:20
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: Ch40zzC0d3r
Valve wont do something like this, not even in 1000 years.
Actually Valve doing a lot of better stuff, than those CS:S skins grin
Originally Posted By: Ch40zzC0d3r
If somethign is used from valve you will see it in the credits list...
They always say, that hands model is the default one, from the CS:S, so Valve has it's part on those models.
Anyway you are not able to use this models for commercial, and maybe even for free! Cause using them out of the CS:S is illegal.


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