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Toon WIP shader #37390
12/05/04 05:57
12/05/04 05:57
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
It's a very very simple shader, but it is excellent when it comes to making new lighting models

Comments?

Model by Blatsplatt


-Rhuarc


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Re: Toon WIP shader [Re: Rhuarc] #37391
12/05/04 06:05
12/05/04 06:05
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
well it is strange and honestly i don't like it.
sorry !

Re: Toon WIP shader [Re: TheExpert] #37392
12/05/04 06:37
12/05/04 06:37
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Lol

A few more images of it using a more realisitic lighting model:

Before(engine lighting) / After(shader lighting)


And a nice overexposure:


-Rhuarc


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Re: Toon WIP shader [Re: Rhuarc] #37393
12/05/04 06:52
12/05/04 06:52
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
trapped in a paper bag
i like the toon, plrobably look good on a flat colored model... is it toon and per picxel? I would love a mixture of matts and your toon... if possible...

nice stuff

Re: Toon WIP shader [Re: Drew] #37394
12/05/04 08:46
12/05/04 08:46
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Actually, the shader is VS1.0 and does not use PS at all. So it is lightning fast . I'm going to add normalmapping underneath this so you can even have normal mapped toon models if you want (or some really nice lighting effects above the standard normalmapping lighting model).

-Rhuarc


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Re: Toon WIP shader [Re: Rhuarc] #37395
12/06/04 03:10
12/06/04 03:10
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
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A

Joined: Oct 2000
Posts: 1,543
Germany
In general normalmapped toon models do not look good, and you'll need a dependend texture read, which makes it slow.

Re: Toon WIP shader [Re: Alexander Esslinger] #37396
12/06/04 03:22
12/06/04 03:22
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Lol, I'm sure it doesn't look that good- I was just saying that it would be possible

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Re: Toon WIP shader [Re: Rhuarc] #37397
12/07/04 04:37
12/07/04 04:37
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
i think what makes a toon shader "toony" is that it uses/creates simplyfied looks. if there is to much details in the texture its not toonstyle anymore.

Re: Toon WIP shader [Re: ello] #37398
12/07/04 05:33
12/07/04 05:33
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

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ISG  Offline

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I

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Posts: 2,215
Quote:

i think what makes a toon shader "toony" is that it uses/creates simplyfied looks. if there is to much details in the texture its not toonstyle anymore.




Agreed


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Re: Toon WIP shader [Re: ISG] #37399
12/07/04 05:48
12/07/04 05:48
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Yea yea yea...

I just don't really have all too many toon models lying around here

-Rhuarc


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