|
|
drug trip
#423492
05/31/13 00:08
05/31/13 00:08
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
I am looking for a Postprocessing effect, witch stretches and moves the view smoothly, like this TRIP. I have absolutely no idea how to create such an effect. Does anybody has some ideas or advises?
Last edited by Random; 05/31/13 00:14.
|
|
|
Re: drug trip
[Re: Random]
#423510
05/31/13 12:06
05/31/13 12:06
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
the deformation in the video is not that simple and was done with a vertex shader, not postprocessing.
POTATO-MAN saves the day! - Random
|
|
|
Re: drug trip
[Re: sivan]
#423515
05/31/13 14:56
05/31/13 14:56
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
Yes, that would wave...  But maby I should take a look at the animtree shader, maby I can change it a little ^^
|
|
|
Re: drug trip
[Re: Random]
#423539
05/31/13 19:41
05/31/13 19:41
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
I found screenshufflling in the manual:
function screenshuffle()
{
var amplitude = 1;
var grad = 0;
while(amplitude > 0)
{
camera.aspect = cos(grad)*amplitude;
grad += time_step;
amplitude -= 0.01 * time_step;
wait(1);
}
}
that is pretty cool. But now quite yet what I am looking for..
|
|
|
Re: drug trip
[Re: HeelX]
#423614
06/01/13 23:21
06/01/13 23:21
|
Joined: Feb 2010
Posts: 886
Random
OP
User
|
OP
User
Joined: Feb 2010
Posts: 886
|
Actually, I am not that sure I never had a drug trip ^^ I just want that the player doesn`t know were up and down is. Deforming walls, view manipulation ect.
|
|
|
|
|
|