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A9? #424809
06/22/13 09:14
06/22/13 09:14
Joined: Jul 2008
Posts: 40
V
Vahid_PC_Games Offline OP
Newbie
Vahid_PC_Games  Offline OP
Newbie
V

Joined: Jul 2008
Posts: 40
Sorry for create this topic on this place.
But:
When is the release date of the A9?
What features are added to the 3DGS in A9?
Is that supported DirectX11?

Re: A9? [Re: Vahid_PC_Games] #424814
06/22/13 11:20
06/22/13 11:20
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
DirectX11? I think A9 will support DirectX13 laugh.

Re: A9? [Re: Spirit] #424819
06/22/13 12:15
06/22/13 12:15
Joined: Jan 2002
Posts: 214
United Kingdom
Rav Singh Offline
Member
Rav Singh  Offline
Member

Joined: Jan 2002
Posts: 214
United Kingdom
Strange, I was going to ask them the same question. My understanding is Conitec tends to stay a generation behind the current version of DirectX (I read about this somewhere) so A9 will probably be DX10 compliant.

Re: A9? [Re: Rav Singh] #424862
06/23/13 08:13
06/23/13 08:13
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
I have no idea which features A9 will contain. We'll think about that when the time has come. But I don't believe that it will have a DX10 interface - it will use the latest DX version from the time of its development.

Re: A9? [Re: jcl] #424863
06/23/13 08:49
06/23/13 08:49
Joined: Jul 2008
Posts: 40
V
Vahid_PC_Games Offline OP
Newbie
Vahid_PC_Games  Offline OP
Newbie
V

Joined: Jul 2008
Posts: 40
the next Gen of game comes on 2014.
3DGS must be use DX11.

Re: A9? [Re: Vahid_PC_Games] #424864
06/23/13 09:10
06/23/13 09:10
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The question you (and anybody else, including me, of course) should ask yourself is if you are able to create current-gen or even previous-gen quality of games.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A9? [Re: Superku] #424880
06/23/13 15:04
06/23/13 15:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Superku regardles of skills of some people here, havoing a DX11 interface just allows some great enhancements here and there.(And if done properly, even general a speedup)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A9? [Re: Superku] #424881
06/23/13 15:11
06/23/13 15:11

M
Malice
Unregistered
Malice
Unregistered
M



REMOVED **

Last edited by Malice; 06/24/13 16:38.
Re: A9? [Re: ] #424882
06/23/13 16:10
06/23/13 16:10
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
When is the release date of the A9?

There is no specific date.
[irony]
But A9 is coming soon (Conitec Time)
[/irony]

Much more important than DX11 or a A9 is a better workflow of the editors (and an improved WED). With this it would be a lot easier to use the real power of DX9 and Acknex. Then A9 and DX11 can follow to improve further

Re: A9? [Re: Superku] #424884
06/23/13 17:02
06/23/13 17:02
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: Superku
The question you (and anybody else, including me, of course) should ask yourself is if you are able to create current-gen or even previous-gen quality of games.
YES WE CAN!!!!! grin

For my game-project one of the biggest problems is the sorting of semi-transparent polygons.
They are not sorted correctly in A8 (DirectX 9), and doing some workarounds to prevent this problem is very complicated and time consuming.

But DirectX 11 supports 'Order Independent Transparency'.
Therefore the problem of wrong sorted semi-transparent polygons would be solved with DirectX 11.
Look here:
http://www.youtube.com/watch?v=zANEUhyT2y8

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