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pointer to current screen?
#37530
12/10/04 01:50
12/10/04 01:50
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Hi, say I have an embossing shader and want to apply it to the current rendered screen - as final touch  How would I get the pointer to its virtual bmap? In fact I want to toy around with shaders like in this tutorial: http://www.facewound.com/tutorials/shader1/ The result might look like this one, but it is not a screenshot but a live scene. -- slacer
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Re: pointer to current screen?
[Re: slacer]
#37531
12/10/04 02:20
12/10/04 02:20
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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I dont think there is one. To do something like this with pro, you could create a bmap the same size as the screen, render to it, and apply a shader to that. Ello does this in alot of his demo's (although i think he usually uses a smaller then screen texture that is "fitted" to the screen).
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: pointer to current screen?
[Re: slacer]
#37532
12/10/04 17:18
12/10/04 17:18
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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