Blitting just uses the DirectX copy function, which does not support transparency. But I think you can blit with transparency, even with alpha transparency, using the bmap_process function and a small shader script.
Re: bmap_blitpart with transparence
[Re: jcl]
#425914 07/12/1314:2407/12/1314:24
I understood! My skills are very poor shader. I'm trying to implement, but if the possibility of this issue be addressed in the next AUM would be really cool. Thank you friends
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
Re: bmap_blitpart with transparence
[Re: NeoNeper]
#426048 07/15/1321:4507/15/1321:45