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camera bug, overlapping objects on the Terrain (SOLVED)
#425975
07/14/13 15:50
07/14/13 15:50
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Look - Image1 Image2 with BUG Models in Terrain. Notice in the picture 2. The models are superimposed on high terrain. PS: I'm modifying the terrain mesh in real time. ent_setvertex(terrSelect,c,vertex_number); 'm Forgetting something when I modify the vertex of the terrain?
Last edited by NeoNeper; 07/14/13 21:19.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: camera bug, overlapping objects on the Terrain
[Re: txesmi]
#425984
07/14/13 19:21
07/14/13 19:21
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Not working. I'm set in all material objects and also in the terrain material, but still does not work.
Last edited by NeoNeper; 07/14/13 19:25.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: camera bug, overlapping objects on the Terrain
[Re: Superku]
#425987
07/14/13 19:52
07/14/13 19:52
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Nothing! Terrain HMP And IDEM for Models Yes, i use Shader for terrain MultTexture. REFRENCES // [1] http://www.christian-behrenberg.comin shader code have ZWriteEnable = True; and AlphaBlendEnable = False; See:
...
// TECHNIQUE
// SM 3: multitexturing and blinn normalmapping
technique modeltex3nm
{
pass one
{
// is a solid surface
ZWriteEnable = true;
AlphaBlendEnable = false;
// render
VertexShader = compile vs_3_0 VS_3();
PixelShader = compile ps_3_0 PS_3();
}
}
// SM 2: multitexturing only
technique modeltex3
{
pass one
{
// is a solid surface
ZWriteEnable = true;
AlphaBlendEnable = false;
// render
VertexShader = compile vs_2_0 VS_2();
PixelShader = compile ps_2_0 PS_2();
}
}
technique fallback
{
pass p
{
}
}
And i Set Pass_solid in material.
...
// shader singleton, establish effect code
if (__mtl_modelTex3Nm == NULL)
{
__mtl_modelTex3Nm = mtl_create();
__mtl_modelTex3Nm.flags |= PASS_SOLID;
effect_load(__mtl_modelTex3Nm, FX_MODELTEX3NM_SHADER);
}
...
But Not work T.T
Last edited by NeoNeper; 07/14/13 19:56.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: camera bug, overlapping objects on the Terrain
[Re: Superku]
#425989
07/14/13 20:26
07/14/13 20:26
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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Nothing. texture tga24bits and dds to. I also test which I have not used any texture on the model and no shader material and yet the problem persists.
Not there is compatibility between HMP and MDL.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: camera bug, overlapping objects on the Terrain
[Re: NeoNeper]
#425991
07/14/13 20:56
07/14/13 20:56
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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for models that are added with WED, works perfectly. The Bug acontence only for models that I add dynamically!
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: camera bug, overlapping objects on the Terrain
[Re: NeoNeper]
#425992
07/14/13 21:14
07/14/13 21:14
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Joined: Nov 2007
Posts: 318 Brasil, Paraná
NeoNeper
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OHH MY GOD. Sory mans.. NOOB NOOB. LOL. I was Set SHOW in MODEL. Its that was generating the error!
Look.
while(!me){wait(1);} set(my,SHOW|PASSABLE|POLYGON);
(^.^) LOL LOL LOL... More of 4 5 Hours Missing of my life... Grrr Tanks for ALL. Im SOry for this!.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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