Hello, I have got a problem with water. I've got an FPS game, which has got water.
I've created a terrain for water, and I've applied a water skin on it. I've applied a nice mirror shader on it. My question is, how can I register the water terrain into the PhysX physical engine, to enable the player diving in it, and how can I add fog, if the player sinks in it?
Last edited by Robogamer; 07/23/13 09:21.