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Antialiasing #37669
12/13/04 02:31
12/13/04 02:31
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
How i can alterate the Antialiasing Rate in C++?


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Re: Antialiasing [Re: key_46] #37670
05/16/05 09:28
05/16/05 09:28
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 871
Chicago, IL
I don't know.

However, Inoticed that if I set my graphics card default to perform anti-aliasing, it actually works in my game! I had no idea you could do this until yesterday. Anyway, can this be turned on in c-script?

One of the options in the graphics card dialogue is to set antialiasing to "application controled", there must, therefor, be a way to turn it on through game studio, right?

Re: Antialiasing [Re: Dooley] #37671
05/17/05 14:34
05/17/05 14:34
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
To change the multisampling in C++ do this:
define a D3DPRESENT_PARAMETERS struct and call
device9->reset(pNewPresentParameters);

Re: Antialiasing [Re: Matt_Aufderheide] #37672
05/19/05 10:17
05/19/05 10:17
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 871
Chicago, IL
Is there any way to do it in C-Script?


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