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Re: Sky.scene flag
[Re: Matt_Aufderheide]
#37696
12/18/04 10:54
12/18/04 10:54
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Joined: Dec 2003
Posts: 114 Pompano Beach,Florida USA
I_AM_DEFIANT
Member
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Member
Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
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I have tried creating a sky type using a model and scene does not seem to make a
difference, I created my model in the script using the standard format
sky blabla
{
type = <stars.mdl>;
layer = 9;
material = mat_sky;
flags = visible,transparent;
view = CAMERA;
}
It will draw as a scene even without declaring it as scene = on, or in the flags. you can layer the models as well using transparent to view them.
I think the engine just makes models default to a scene when created as a sky.It's a different story for sprites as dome projects it as a sky layer
that curves at the edges, and scene creates a cylinder wrapped around your level. So far that's how it works for me, I'm using the same build so it should be the same for you.
defiant@zovera.com
A_6 commercial 6.4.2
DirectX 9.0c
p4 3.4
geforce 6800 ultra 256 mb 470 mhz
forceware version 81.95
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Re: Sky.scene flag
[Re: Grimber]
#37698
12/18/04 17:02
12/18/04 17:02
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 4,131
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