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UTF-8 support
#427615
08/10/13 18:40
08/10/13 18:40
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Joined: Apr 2006
Posts: 159 Latvija
Arrovs
OP
Member
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OP
Member
Joined: Apr 2006
Posts: 159
Latvija
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Im a bit upset about ANSI which only support latin or english chars - who knows. I really could wish about compiler reading and compiling UTF-8. Is it really so hard to add such additional functionality - it really is question as im not knowing enough about compilers?
Arrovs once will publish game
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Re: UTF-8 support
[Re: fogman]
#427617
08/10/13 20:24
08/10/13 20:24
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Joined: Apr 2006
Posts: 159 Latvija
Arrovs
OP
Member
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OP
Member
Joined: Apr 2006
Posts: 159
Latvija
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I talk about compiler who could understand UTF-8 not about TEXT's. I just want to write code with my native symobls.
Arrovs once will publish game
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Re: UTF-8 support
[Re: MasterQ32]
#428203
08/20/13 10:38
08/20/13 10:38
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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The XE Delphi Compiler is completely Unicode Compatible. It even allows you to use directionoverrides within the sourcecode to screw up the Source(but still compiles)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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