I remember when i used c-script i could make neutral color on 128 and 0 was black or 255 was white, but now in lite-c it seems only adding on texture already existing color so there is no black color because at 0 its neutral texture color. So is there way to get this coloring on texture or i will need use some material?
Im speaking about: set(my, LIGHT); vec_fill(my.blue, 0);//or any value
Last edited by Arrovs; 08/27/1316:31.
Arrovs once will publish game
Re: Getting black to white model color
[Re: Arrovs]
#428445 08/27/1314:5308/27/1314:53
This should color the entity. Sorry if i miss understood your question. Maybe check "skin propereties" in med. Maybe theres a color predefined already.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Re: Getting black to white model color
[Re: Arrovs]
#430227 09/25/1321:4509/25/1321:45