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Re: Slightly improved Zelda code
[Re: darkstein]
#38098
12/25/05 20:13
12/25/05 20:13
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Nope! Not with a bit of programming!
That's the thing about coding: if you use too different scripts with the same entiy involved, and they have not been programed for the explicit purpose to work together in the wished ombination (like the templates), than you have to take a look into both scripts, understand how each is prgramed, have to make a concept how you combine them, and have to add some lines of code to make them fitting together. And often this is very complicating.
I think the zelda code is quite easy to be combined with other code, while I have experienced that the code of the templates can not be combined easely with other codes.
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Re: Slightly improved Zelda code
[Re: Pappenheimer]
#38099
12/26/05 19:02
12/26/05 19:02
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Joined: Feb 2005
Posts: 324
laethyn
Senior Member
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Senior Member
Joined: Feb 2005
Posts: 324
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Thanks, gave me the idea for a solution to a 3rd person camera that will not clip
let me know what you think about the feasability of this solution:
A mdl cone tipped on it's side, the point of this cone will be set to the .x, .y, and .z of the player. The camera .x, .y and .z location will be set to the base of the cone (ie the wide round part).
To tip and rotate the camera is a simple matter of changing the tile and pan of the cone mdl, and of course, the mdl will collide and glide along anything within the map.
Now I just need to build it .... lol
Also, a custom system would allow, perhaps, a setting which allows the camera to get through certain objects, and set their transparency (perhaps trees, NPCs, etc). Anyways, just an idea.
Read the manual, it's a good place to start learning ~ ulillillia
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Re: Slightly improved Zelda code
[Re: laethyn]
#38100
12/26/05 19:40
12/26/05 19:40
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Joined: Nov 2004
Posts: 595 127.0.0.1
KoH
Developer
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Developer
Joined: Nov 2004
Posts: 595
127.0.0.1
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I don't know how to implement it, but if it is possible it sounds good.
I am no longer a member of these boards.
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