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Normal map shader #431034
10/08/13 14:16
10/08/13 14:16
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline OP
Expert
NITRO777  Offline OP
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Hello,
How do you put a normal map on shader on a model?

I have already created a model and I have a color map on skin #1 and a normal map on skin #2. Can someone tell me which is the best shader to use and how to apply it?

I have dont this before but I have since forgotten how and which shader I used, what are people doing nowadays?

Re: Normal map shader [Re: NITRO777] #431038
10/08/13 15:02
10/08/13 15:02
Joined: Jul 2008
Posts: 2,118
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,118
Germany
U could use mtl_specBump for this.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Normal map shader [Re: rayp] #431054
10/08/13 19:14
10/08/13 19:14
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline OP
Expert
NITRO777  Offline OP
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Where is that shader found? I looked in gstudio/include/mtlFX and I saw no sign of it, because I had also read in the manual to use that one, but I cant find it

Re: Normal map shader [Re: NITRO777] #431060
10/08/13 21:08
10/08/13 21:08
Joined: Jul 2008
Posts: 2,118
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,118
Germany
Use this line of code to include the object shaders
Code:
#include <mtlfx.c>



Note, if ure using the free version theres no shader support ( ur profil says a3 ^^ )


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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