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model making #431065
10/09/13 01:42
10/09/13 01:42
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
under wed I see there a option
to export things to mdl.

is this a good way to make models of buildings?
as in wed its easy to texture things than it is to in med.

Whats your thoughts on best way to model stuff??

Re: model making [Re: DuaneDawson] #431078
10/09/13 06:43
10/09/13 06:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I use it for prototyping. but because of its limitations, the quality can be better if you make real models (requires more experience and time).

or you can use even wmb-s (by compiling e.g. prefabs) for buildings, and load them by ent_create. they can be lightmapped, but you can't use stencil shadows. in case of shadowmapping no difference between models and map entities.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: model making [Re: sivan] #431098
10/09/13 11:23
10/09/13 11:23
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
if using a model editor. how would one make glass for a model.
and it look real?

Re: model making [Re: DuaneDawson] #431103
10/09/13 12:56
10/09/13 12:56
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
how would one make glass for a model.

This depends on for which Genre the Model is.
For First Person / 3rd Person Games, the Glas should be modeled.
For isometric Games you could handle it with just an Plane and an Texture with Alpha Channel.

Example:

The left window shows just an plane with an Alpha Texture.
The right one is modeled out.
You could only see the difference, if the camera stands near by.
If you wanted to use an glas Model for, like my example, an Building, make sure, that the Glas model is created seperatly.
in this case you could handle it much more flexible (setting it transparent / own shader / whatelse).

Hope this helps a bit.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: model making [Re: rvL_eXile] #431109
10/09/13 13:46
10/09/13 13:46
Joined: Aug 2013
Posts: 78
Nottingham
DuaneDawson Offline OP
Junior Member
DuaneDawson  Offline OP
Junior Member

Joined: Aug 2013
Posts: 78
Nottingham
thanks for the help.

just one more thing, when making models to scale.
would it be in my best intrest to import the cbabe model
and build everything to scale around this model
or dose it not really matter?

Re: model making [Re: DuaneDawson] #431148
10/10/13 04:01
10/10/13 04:01
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
do it! For creating models you MUST have an reference Object to define the width/Height of any object which you create.
If youre not using an reference Object, it could be that all your models have an other meassurement, so they dont fit nicely together.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE



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