how would one make glass for a model.
This depends on for which Genre the Model is.
For First Person / 3rd Person Games, the Glas should be modeled.
For isometric Games you could handle it with just an Plane and an Texture with Alpha Channel.
Example:
The left window shows just an plane with an Alpha Texture.
The right one is modeled out.
You could only see the difference, if the camera stands near by.
If you wanted to use an glas Model for, like my example, an Building, make sure, that the Glas model is created seperatly.
in this case you could handle it much more flexible (setting it transparent / own shader / whatelse).
Hope this helps a bit.
regards Sebastian