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This, And That, And The Other... #38364
12/27/04 02:52
12/27/04 02:52
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
ok, as a result of some really hard work from some of the shader Gods (and i say this with no sarcasm, for they've done some impressive work), we now have some shaders, the bump mapping specualr shaders in particular, that work, and we can use in our projects...

but i'm still a lil lost (ok, stop the laughter, no more jokes until i finish now)...

sometimes, the whole thing gets a lil overwhelming... i mean, the construction of realistic looking scenes...

for example...

i'm still at a loss to figure out...

(1) how to put a light source outside of a block building with a square opening, and have the light not affect the walls inside, so that someone outside of theblock building, looking in through the opening, would see a dark interior...

(2) and how, when you go inside the block building, to make the the external light, which shouldn't affect the walls inside the block, stop affecting em...

(3) and how to work around our 3dgs shadow failings... if i happen to pass inside of the shadow volume...

any help, suggestions, ideas on this would be greatly appreciated...

right now, i am looking at falling back to an older shader that didn't use dynamic lighting, but the default lightmapping for my level geometry... so i could get a realistic looking scene out of it...

... and using the latest shaders which are affected by dynamic light sources for moving models only... so that they would appear to be affected and a part of the scene.

again... any comments and/ or suggestions appreciated...

thx

--Mike

Re: This, And That, And The Other... [Re: Red Ocktober] #38365
12/27/04 03:30
12/27/04 03:30
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
To be short: all of the above are currently not possible to get around in the engine


I no longer post on these forums, keep in touch with me via:
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Re: This, And That, And The Other... [Re: Rhuarc] #38366
12/27/04 08:25
12/27/04 08:25
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
actually this can be done so so that certain light wont affect some walls.. just make two different materials, and assign all the outdoors walls to one material and the all the indoor walls to the other..that way the light wont bleed in form the outside or vice versa..

Re: This, And That, And The Other... [Re: Matt_Aufderheide] #38367
12/27/04 21:23
12/27/04 21:23
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
... ahhh, yes... a lil outside of the box thinking

now why didn't i come up with an idea like that...

lemme take a look see at whether or not that'll give me something close to what i'm looking for...

i mean, i've got pipes and wals segments and other objects that i'd like to cast shadows and all... but not 100% necessary, if i can get a reasonably realistic scene worked up...

thx Matt...


--Mike


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