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Re: Alpha Transparent Cube Maps???
[Re: MMike]
#38649
01/04/05 07:50
01/04/05 07:50
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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HSB: This thread has (2) different scripts. You may be able to decipher the 2nd code snip enough to apply the effect, or get an idea in the right direction. There is no reason I can think of as to why we could not put the alpha mask in your CEM tex.
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Re: Alpha Transparent Cube Maps???
[Re: Steempipe]
#38650
01/05/05 11:51
01/05/05 11:51
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
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Senior Developer
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Posts: 1,214
Austin, Texas
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It's kinda hard to explain what I want but...
The second snippet can do what I want but PaintShopPro 7 can't do the alpha mask right...
It can't seem to make them transparent like yours. It always ends up as a completely white mask...
The only way that I can really make transparent masks is if I make them in 2bit colors.
Last edited by HSB; 01/05/05 11:53.
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Re: Alpha Transparent Cube Maps???
[Re: Josh_Arldt]
#38651
01/06/05 17:56
01/06/05 17:56
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
It's kinda hard to explain what I want but... The second snippet can do what I want but PaintShopPro 7 can't do the alpha mask right... It can't seem to make them transparent like yours. It always ends up as a completely white mask... The only way that I can really make transparent masks is if I make them in 2bit colors.
Ahhh.... I see.
Download Imagemagick (free) and then use the following in a BAT file:
Code:
@echo off cls
rem ############################################### rem ## Here we will cram the RGB and Alpha data rem ## into a single file. Ready for use in effect rem ###############################################
convert alpha.bmp -channel R -negate -separate tempalpha.tga composite -compose CopyOpacity tempalpha.tga rgb.bmp finalimage.tga
pause
In that code "alpha.bmp" is the image you want to stick in the alpha channel. "rgb.bmp" is the image that will live in RGB channels. The (2) are combined into "finalimage.tga".
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