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Havok physics in 3D GameStudio #435605
01/09/14 15:45
01/09/14 15:45
Joined: Jul 2013
Posts: 34
Nagykanizsa
Robogamer Offline OP
Newbie
Robogamer  Offline OP
Newbie

Joined: Jul 2013
Posts: 34
Nagykanizsa
Isn't there any way to implement Havok physics in my 3D Game Studio game? I don't think it's possible, but I give it a try. laugh

Re: Havok physics in 3D GameStudio [Re: Robogamer] #435606
01/09/14 15:54
01/09/14 15:54
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
I think it's quite possible by downloading havoc sdk and and writing an engine plugin.


3333333333
Re: Havok physics in 3D GameStudio [Re: Quad] #435607
01/09/14 15:56
01/09/14 15:56
Joined: Jul 2013
Posts: 34
Nagykanizsa
Robogamer Offline OP
Newbie
Robogamer  Offline OP
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Joined: Jul 2013
Posts: 34
Nagykanizsa
And didn't someone write an engine plugin earlier?

Re: Havok physics in 3D GameStudio [Re: Robogamer] #435614
01/09/14 16:33
01/09/14 16:33
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
Originally Posted By: Robogamer
And didn't someone write an engine plugin earlier?
Havok? No.

Greets


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Re: Havok physics in 3D GameStudio [Re: 3run] #435958
01/16/14 14:57
01/16/14 14:57
Joined: Jul 2013
Posts: 34
Nagykanizsa
Robogamer Offline OP
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Robogamer  Offline OP
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Joined: Jul 2013
Posts: 34
Nagykanizsa
OK, thanks anyway.

Re: Havok physics in 3D GameStudio [Re: Robogamer] #435964
01/16/14 15:50
01/16/14 15:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
we have PhysX here


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