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A couple questions... #437776
02/25/14 23:57
02/25/14 23:57
Joined: Mar 2002
Posts: 440
usa
digital_trucker Offline OP
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digital_trucker  Offline OP
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Joined: Mar 2002
Posts: 440
usa
1) Does the in-game editor GED support scripting/script compiling for the game player?

2) Does A8 compile 64-bit executables or just 32-bit? 64-bit executables don't have built-in memory limitations, y'see.


Thanks for the look!

Re: A couple questions... [Re: digital_trucker] #437788
02/26/14 07:49
02/26/14 07:49
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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1) "publish" is available only in WED and SED, but yes it has a "run" option to compile code assigned to the level on the fly similarly to SED. moreover GED can be run standalone, or as a plugin from WED.

2) no, only 32bit.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: A couple questions... [Re: digital_trucker] #437800
02/26/14 13:14
02/26/14 13:14
Joined: Apr 2007
Posts: 3,751
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WretchedSid Offline
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WretchedSid  Offline
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Originally Posted By: digital_trucker
64-bit executables don't have built-in memory limitations, y'see.

They sure do. To be fair, you are hard pressed to actually hit these limits, but they do exist!

Most current CPUs that implement the AMD64 architecture (which is what I assume you are talking about) only provide a 48bit address space, which gives you access to 256 terabyte of memory. Usually the address space is divided in high and low 128 terabyte areas with a hole in the middle. As it turns out, the internal word width doesn't need to reflect on the external address bus width.

I'll grant you that you will have a hard time to hit that limit, at least as long as you are staying within the virtual address space only. The physical address space is much much more limited (go figure why), and it's easy to hit that limit on 32 and 64bit.

Not saying that 64bit isn't good, in fact, Gamestudio should be 64bit, but saying that 64bit doesn't have memory limitations is an illusion that is going to bite you in the ass if you stick to it.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com

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