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[Searching] Realtime Glass Shader #440314
04/23/14 13:33
04/23/14 13:33
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Hey guys!
I tried to make some nice glass effects with the built-in shaders, but the only thing I found was environmental glass shaders, which isnt a real good thing.
I'd like to see something like "normal" transoarent (realtime) glass bumpmapping, but since Im a noob in shaders idk how to achieve this.
Could someone make/transform a good shader please? tongue
Thanks in advance!

EDIT: Something like this

Last edited by Ch40zzC0d3r; 04/23/14 14:38.
Re: [Searching] Realtime Glass Shader [Re: Ch40zzC0d3r] #440321
04/23/14 15:42
04/23/14 15:42
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Those are raytracing effects, not doable with any acceptable performance in games. consider using projective mapping of precomputed glass lighting effects


Visit my site: www.masterq32.de
Re: [Searching] Realtime Glass Shader [Re: MasterQ32] #440322
04/23/14 16:02
04/23/14 16:02
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Thanks, but I dont want the light effects, just the glass itself (refraxtions etc)
I doesnt have to have that awesome quality, just something similar laugh
This should be doable with 3DGS shocked

Last edited by Ch40zzC0d3r; 04/23/14 16:03.

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