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Re: Radar and Day/Night Cycle
[Re: SkullBoy99]
#441483
05/25/14 05:41
05/25/14 05:41
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Joined: Nov 2013
Posts: 47
SkullBoy99
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Newbie
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OP
Newbie
Joined: Nov 2013
Posts: 47
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Re: Radar and Day/Night Cycle
[Re: Spirit]
#441486
05/25/14 06:22
05/25/14 06:22
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Joined: Nov 2013
Posts: 47
SkullBoy99
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Re: Radar and Day/Night Cycle
[Re: Dooley]
#471949
03/28/18 07:03
03/28/18 07:03
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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No, you'll have to use material/view events to determine which objects to draw for each view.
POTATO-MAN saves the day! - Random
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Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
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