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ph_cylinder? #40206
01/28/05 13:06
01/28/05 13:06
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
Does ph_cylinder work as a physics hull type in 6.31 ? When i choose it as a hull type in phent_settype, the entities do not appear, but it works fine if i use ph_sphere.

Also, would it be a good idea to use cylinders for car wheels?


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: ph_cylinder? [Re: GhostDude] #40207
01/28/05 18:00
01/28/05 18:00
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Ph_cylinder does not work right, I dont believe it has actually been fully implemented. Use ph_sphere for car wheels, it works well and I never had any problems with it.


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Re: ph_cylinder? [Re: William] #40208
01/29/05 09:31
01/29/05 09:31
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
Thanks


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: ph_cylinder? [Re: GhostDude] #40209
02/01/05 11:09
02/01/05 11:09
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Confirmed.


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