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Nexus Problems #40384
02/01/05 07:18
02/01/05 07:18
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I have tried setting the nexus to 128 so that it will run on most computers, but my first-person weapon models don't show up. Is this because there isn't a high enough ram limit to use to render the files?

Then I tried setting it to 255. It does the same thing.

I originally had it running at 500 on my laptop that has 512mb of memory.

Re: Nexus Problems [Re: Josh_Arldt] #40385
02/01/05 08:52
02/01/05 08:52
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Sorry, Nevermind.
It seems to just be a problem with my computer.
I just ran it with the nexus set at 64 on my laptop. It ran perfectly.

Re: Nexus Problems [Re: Josh_Arldt] #40386
02/01/05 10:43
02/01/05 10:43
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline OP
Senior Developer
Josh_Arldt  Offline OP
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Ok... this is very strange...
I published it with the nexus @ 64 on my laptop and played it... weapons show up and everything is fine.

Then I take the cd(with the published version) to my desktop.
I play it... the weapons don't show up.
What the heck is going on?!
No matter how I set the nexus the weapons don't seem to show up on my comp.
Could this possibly be an issue with my graphics card?!

**Sorry for posting three times in a row. I didn't feel like these things belonged in the same post**

Re: Nexus Problems [Re: Josh_Arldt] #40387
05/12/05 04:50
05/12/05 04:50
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 871
Chicago, IL
I've dealt with a few of my own Nexus issues recently, maybe I can help...
First, you need to make sure your setting the nexus in the correct place. If you run the engine through WED, it will use the nexus which you set in the Map Properties in WED, but if your running the engine through SED, it will use the Nexus set in the Configuration panel in SED.

Publishing, I believe, causes the engine to use the Nexus set in WED, so make sure they are set correctly. The way I tested this it to have a panel with Digits showing the max_entities variable, which by default is equal to your Nexus * 10. When I ran the game, these digits showed up on my screen and I knew what level my nexus was set to. This is also when I noticed that it changed, depending on whether I ran the engine through SED or WED.

If you press F11 while running your game, it will call up the "Statistic Panel" which I've found to have very little supporting information in the manual. This panel will show a whole bunch of variables like the current fps and current nexus. Nexus is the first number in the Memory column, and this may help you determine what's wrong with your level.


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