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hinge joint in physX 3.0 #446953
11/07/14 22:06
11/07/14 22:06
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline OP
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3run  Offline OP
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I was just wondering, how to change hinge joint's rotation axis? I'm using physX 3.0 plugin.

greets


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Re: hinge joint in physX 3.0 [Re: 3run] #446961
11/08/14 18:13
11/08/14 18:13
Joined: May 2009
Posts: 5,377
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3run Offline OP
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3run  Offline OP
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a little bump here! maybe some one had any experience with this?:D


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Re: hinge joint in physX 3.0 [Re: 3run] #446979
11/10/14 08:33
11/10/14 08:33
Joined: Mar 2011
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sivan Offline
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sivan  Offline
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maybe only 3dgs_snake?


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Re: hinge joint in physX 3.0 [Re: sivan] #446980
11/10/14 09:07
11/10/14 09:07
Joined: Feb 2010
Posts: 320
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3dgs_snake Offline
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Have you tried using pX3con_setposition(var jointId, VECTOR *position, VECTOR *rotation);

Re: hinge joint in physX 3.0 [Re: 3dgs_snake] #446981
11/10/14 11:06
11/10/14 11:06
Joined: May 2009
Posts: 5,377
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No, as I was looking for something related to HINGE joint only (cause all function for setting limits etc, are separated via joint types). Thank you, I'll give it a try now laugh


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