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skin1(base) + skin2 (lightmap) #447069
11/14/14 14:33
11/14/14 14:33
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline OP
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Wjbender  Offline OP
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Joined: Mar 2012
Posts: 927
cyberspace
I am trying out shaders , I know next to nothing about
how to work with them .

I am trying to combine the base plus the lightmap
texture of blocks , what I believe I am stuck with
is I do not know how to correctly apply the skin2
which is a lightmap ,I can see it but how do I apply
the uv's correct because it just tiles all over now ,instead of keeping the correct uv's.


Compulsive compiler
Re: skin1(base) + skin2 (lightmap) [Re: Wjbender] #447070
11/14/14 14:55
11/14/14 14:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
you have a second uv set in the vertex shader input (TEXCOORD1). those can be used for light mapping if a light map is applied.


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Re: skin1(base) + skin2 (lightmap) [Re: MasterQ32] #447071
11/14/14 15:21
11/14/14 15:21
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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thanks got it working


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