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Question about Engine SDK integration
#448516
02/09/15 05:12
02/09/15 05:12
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Joined: Nov 2003
Posts: 60 Baltimore, MD, USA
RogerLevy
OP
Junior Member
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OP
Junior Member
Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
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Hi,
I'm not actually new to Gamestudio, been around since A4 or 5 (!) it's just that the forum doesn't look too active and I thought posting in this subforum might make it more likely to be seen.
I am thinking about coming back to A7 to make an idea for a 3D shmup I have. The thing is I would like to use an external language, including my own debug tools. My question is, can anyone tell me if it is possible to overlay your own graphics on top of each Gamestudio frame, as well as receive and respond to input events in the game window?
Roger
Last edited by RogerLevy; 02/09/15 05:14.
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Re: Question about Engine SDK integration
[Re: 3dgs_snake]
#448522
02/09/15 09:28
02/09/15 09:28
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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You dont even need the SDK to do this, you can simply hook any engine function. Theres engine_start, frame and end, you can also hook the engine message handler to catch the messages. You can also take a look an EndScene and Reset of the D3D-Device
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Re: Question about Engine SDK integration
[Re: Ch40zzC0d3r]
#448523
02/09/15 09:33
02/09/15 09:33
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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You dont even need the SDK to do this, you can simply hook any engine function. Theres engine_start, frame and end, you can also hook the engine message handler to catch the messages. You can also take a look an EndScene and Reset of the D3D-Device At this point you also might want to switch to an engine that is better suited for your needs?! Seriously guys, I'm all for cool hacks, but this is more insanity than a cool hack.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Question about Engine SDK integration
[Re: the_clown]
#448545
02/10/15 08:09
02/10/15 08:09
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Joined: Nov 2003
Posts: 60 Baltimore, MD, USA
RogerLevy
OP
Junior Member
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OP
Junior Member
Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
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I already have a codebase and extensible game engine built on top of Allegro 5, and I'm using SwiftForth (so I had to fashion my own bindings). I'm trying to see if I can interface parts of this setup with A7 easily enough.
Last edited by RogerLevy; 02/10/15 08:09.
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