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Move entity towards player (pan+tilt) #448518
02/09/15 06:57
02/09/15 06:57
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline OP
Member
CanadianDavid  Offline OP
Member
C

Joined: Jun 2013
Posts: 108
Alberta, Canada
I would like to move an object towards the player. The following works to adjust the pan of the object so that it moves in the player's direction:
Code:
vec_to_angle(my.pan,vec_diff(NULL,player.x,my.x));
c_move(me, vector(5 * time_step,0,0), nullvector, 0);

However, I can't quite seem to adjust the tilt so that the object also tilts towards the player as it moves forward. Any suggestions?

Re: Move entity towards player (pan+tilt) [Re: CanadianDavid] #448648
02/13/15 18:49
02/13/15 18:49
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
those code lines should move the entity towards the player. Any surrounding entity blocking the up and down movement? Missing IGNORE_PASSABLE or so?

Re: Move entity towards player (pan+tilt) [Re: txesmi] #448709
02/18/15 07:49
02/18/15 07:49
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline OP
Member
CanadianDavid  Offline OP
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Joined: Jun 2013
Posts: 108
Alberta, Canada
Hi, thanks for the hint. I found the problem was because I was modifying the entity's position after immediately creating it but applying vec_to_angle(...) too soon before the entity had been moved.


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