Gamestudio Links
Zorro Links
Newest Posts
What are you working on?
by rayp. 10/15/25 20:44
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (AndrewAMD, Quad), 4,610 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Jota, krishna, DrissB, James168, Ed_Love
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
[solved]issue with model faces in engine #448718
02/18/15 15:45
02/18/15 15:45
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
User
Wjbender  Offline OP
User
W

Joined: Mar 2012
Posts: 927
cyberspace
I have been trying to find a solid export and import work flow of models for the last 2 days up until now , I finally give up on trying to solve a issue on my own .

my model is textured ,edges has been split for correct smoothing , in blender and everything looks fine ...

when I export either to .obj .3ds .fbx I am able to import it into MED all successful with skins showing up .......

However when I view the model with either engine preview or directly in my project ,everything goes bananas , obj files converted to mdl report "bad filename" on textures when loading the model .

so i use fbx or 3ds to mdl ,but , the model appears to be somewhat transparent looking showing faces or texture areas wich should be invisible ,its like backface culling fails , there's no alpha setting below 100 in MED , wth..

could it be that tga is a bad texture format ?

I don't know what's wrong , please help .

Last edited by Wjbender; 02/18/15 16:22.

Compulsive compiler
Re: issue with model faces in engine [Re: Wjbender] #448721
02/18/15 16:21
02/18/15 16:21
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
User
Wjbender  Offline OP
User
W

Joined: Mar 2012
Posts: 927
cyberspace
okay I solved it , bloody alpha channels ..

@ jb you dumbass

jb


Compulsive compiler

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1