In some sort of pin-ball machine experiment like game the collision of the coins against wmb-entities or mdls does not work as precisely as it should.
Quite often there are intersections / penetrations as marked in the picture. The coins themselves are flat cylinder models with ph_sphere set and the collision objects are either models or wmbs with the polygon.flag set on.
There is some phent_enable(coin,0) --> resetting pan and 1 position value --> phent_enable(coin,1) and a setting of maximum speed through an increase of the damping values.
Any clue?