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V7 - effect_sprites #449336
03/15/15 19:16
03/15/15 19:16
Joined: Apr 2002
Posts: 225
Twickenham,England
kiamonster Offline OP
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kiamonster  Offline OP
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Joined: Apr 2002
Posts: 225
Twickenham,England
Has anyone used 'effect_sprites with V7 (wdl)

I'm having trouble calling it - but its in the manual!

Re: V7 - effect_sprites [Re: kiamonster] #449337
03/15/15 20:37
03/15/15 20:37
Joined: May 2009
Posts: 5,377
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3run Offline
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3run  Offline
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You probably meant A7, right?
Is there 'particle_test.c' in samples folder?


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Re: V7 - effect_sprites [Re: kiamonster] #449710
03/29/15 20:18
03/29/15 20:18
Joined: Apr 2002
Posts: 225
Twickenham,England
kiamonster Offline OP
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kiamonster  Offline OP
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Posts: 225
Twickenham,England
Thanks 3RUN.
Specifically is 'effect_sprite available in *.wdl?
if so, where?

Re: V7 - effect_sprites [Re: kiamonster] #449711
03/29/15 21:40
03/29/15 21:40

M
Malice
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Malice
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M



Effect_sprite is in the particles.c add on library file be sure to include it in you main script.. It doesn't not seem to be WDL.

Last edited by Malice; 03/29/15 21:41.
Re: V7 - effect_sprites [Re: kiamonster] #449713
03/29/15 22:39
03/29/15 22:39
Joined: May 2009
Posts: 5,377
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3run Offline
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3run  Offline
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Originally Posted By: kiamonster
Thanks 3RUN.
Specifically is 'effect_sprite available in *.wdl?
if so, where?
It's only available in lite-c, so I'll try to convert it, but only tomorrow (it's 01:39 am here).
If you want, you can give it a try yourself too, search for 'particles.c' in the root folder of game stutio.

Best regards

Edit: I took a look at the script, but I'm afraid my c-script knowledge isn't good enough to do this, cause I completely forgot everything since I switched to lite-c grin My advice to you: switch to lite-c as soon as possible, it's very easy to migrate (you will spend few days max) and it's much better! You are missing a lot of functionality while using c-script.

Last edited by 3run; 03/30/15 07:54. Reason: nogood

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