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Tips on making FPS more realistic? #452623
06/19/15 16:31
06/19/15 16:31
Joined: Jul 2012
Posts: 45
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Gino_Fabrizio Offline OP
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Gino_Fabrizio  Offline OP
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Joined: Jul 2012
Posts: 45
Hi there!
What you consider adding a FPS game to make it more realistic? E.g.: background sounds, player get tired if running after a while, lights, player can not jump repeatedly, etc. laugh

Re: Tips on making FPS more realistic? [Re: Gino_Fabrizio] #452624
06/19/15 16:37
06/19/15 16:37

M
Malice
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lol Player actually acts like a bullet hit him. I've never seen a man shoot who keeps running around after... Lol 20 bullets to kill a man, please...

Re: Tips on making FPS more realistic? [Re: ] #452625
06/19/15 16:38
06/19/15 16:38
Joined: Jul 2012
Posts: 45
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Gino_Fabrizio Offline OP
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Gino_Fabrizio  Offline OP
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Joined: Jul 2012
Posts: 45
its true, in real life you die in 2 , 3 shoots maybe tongue

Re: Tips on making FPS more realistic? [Re: Gino_Fabrizio] #452626
06/19/15 16:53
06/19/15 16:53

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Malice
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I think with Superku's hitzone, some great modeling and animation and some top notch fxs. You could create a close quarters fps that is extremely violent and realistic. With 3dgs using a lowered poly set could allow a mix of cartoon like and super real fps action. You'r other suggests are also great for this.


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