Thanks @all!
![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
Congrats with your release. I've read in a review that you have to restart the whole campaign if your lives/credits are exhausted, is this true?
Yeah, that's true! Since RFA's gameplay is strongly based on classic shoot'em ups, it uses this genre-typical characteristic. I have noticed that one or two reviewers don't like this mechanic, but maybe they just misunderstand the game's arcade-style principles. See, when you play a shooter in the arcades, you won't be able to save, either.
![wink wink](/ubb7/images/graemlins/default_dark/wink.gif)
Fans of the genre actually expect this restriction and get along well with it, and usually they are able to play through the game after a few attempts. This learning curve and the required memorization related to it is part of the shmup experience. In fact, it's not limited to RFA; you'll also find this in other modern shooters, like Super Hydorah or Astebreed.
On the other hand, please also keep it in mind that you get 3 lives and 3 credits from the start, so you get 9 chances to play through and you can also collect further lives throughout the game. I think it's all balanced in a very fair way. Plus: After you beat a stage, you can always practice it in Arcade mode as often and as long as you like.