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Handels- Pointers- Scans... #458077
02/15/16 21:13
02/15/16 21:13
Joined: Oct 2007
Posts: 40
Switzerland
N
Nikozu86 Offline OP
Newbie
Nikozu86  Offline OP
Newbie
N

Joined: Oct 2007
Posts: 40
Switzerland
Hello,
Could someone give me an Little exbl?
I Need some help to understand Pointer handels...

I got an Entity thats moving around until it gets scaned by an object (not the other way around). The Entity turns to the Object.

That would be already enough. :-)

Re: Handels- Pointers- Scans... [Re: Nikozu86] #458078
02/15/16 23:02
02/15/16 23:02
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
c_scan quote from "Remarks:"
Quote:
If the my entity has ENABLE_DETECT set, it's event function is triggered once for every detected entity. During the event, event_type is set to EVENT_DETECT and you is set to the detected entity. This way all detected entities can be enumerated.

Use this... laugh


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Handels- Pointers- Scans... [Re: EpsiloN] #458109
02/18/16 03:05
02/18/16 03:05
Joined: Oct 2007
Posts: 40
Switzerland
N
Nikozu86 Offline OP
Newbie
Nikozu86  Offline OP
Newbie
N

Joined: Oct 2007
Posts: 40
Switzerland
I managed to do it even without ENABLE_DETECT and EVENT_DETECT

Still, Thanks for your help.


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