Hello,
Just a question, I would like to know if ph objects can react in some way with normal bullets (ent_move, or C_move). My tests show that they didn't react as expected.
I made tests using c_move, and ent_move - no way to get a good reaction.
So, I made physic bullets, ok, but when there are to many in the level the FPS decrease too much - as expected.
Then, do I need to use ph bullets for the expected reaction ?
Any clues to the ph bullets ask for less processing.
I'm using the A6 ph_engine, not Newton - BTW, I reproduced every Newton example with A6 engine.
Thanks,