Hi,
can anyone please explain to me what is the relation between model filesize and amount of RAM it uses? I would think they're equal, but that's obviously wrong.
I have a 1500 poly model with 256x256 skin and some 1500 animation frames. It is saved as MDL5 because it doesn't use bones so the file is even smaller than if saved as MDL7. It is about 8 MB.
When I load it to my level, nexus size shows some 25 MB more! What happened? Even if the engine would allocate memory for (nonexistent) bone animation information (which would be quite a waste of RAM), it shouldn't be this much...
Does anyone knows why is that?
thanks!