Gamestudio Links
Zorro Links
Newest Posts
What are you working on?
by rayp. 10/15/25 20:44
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, AndrewAMD), 6,732 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joenxxx, Jota, krishna, DrissB, James168
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
anisotropic filtering #463806
12/29/16 13:02
12/29/16 13:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline OP
Expert
Kartoffel  Offline OP
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
How do I get anisotropic filtering to work?

I enabled d3d_anisotropy and set d3d_mipmapping properly but still, mipmapped textures are super blurry when viewing them from an angle.
Looks like it doesn't even make a difference.

Does anyone know what I'm doing wrong?

regrads, Kartoffel


POTATO-MAN saves the day! - Random
Re: anisotropic filtering [Re: Kartoffel] #463807
12/29/16 13:39
12/29/16 13:39
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Well do you use the right texture format?
AFAIK dds is the only format supporting mipmaps.
Got any other postprocessing shaders? I think the engine wont use some features if you have postprocessing shaders running (that what happens with antialiasing aswell)

Re: anisotropic filtering [Re: Ch40zzC0d3r] #463814
12/29/16 16:00
12/29/16 16:00
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline OP
Expert
Kartoffel  Offline OP
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Hmm, so my textures are in dds format, that's not the problem.
I also set all the texture samplers to anisotropic filtering in the object shader I use.
PP-shaders yes.. but I don't see why that should be a problem confused. At least the manual doesn't say anything about this.


POTATO-MAN saves the day! - Random

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1