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Algorithm behind vec_rotate #468827
10/22/17 13:15
10/22/17 13:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I've been searching for a way to rotate a vector as vec_rotate does it. Now I'm too curious to see the algorithm behind it. Can you explain it briefly?

Re: Algorithm behind vec_rotate [Re: PadMalcom] #468831
10/22/17 14:03
10/22/17 14:03
Joined: Sep 2009
Posts: 1,035
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 1,035
Budapest
Maybe it helps: rotating...

Re: Algorithm behind vec_rotate [Re: Aku_Aku] #468836
10/23/17 08:58
10/23/17 08:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I guess it's three consecutive "2d" rotations (pan rotates xy, tilt xz, and roll yz). I'm not sure in which order they are performed, though.


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Re: Algorithm behind vec_rotate [Re: Kartoffel] #468838
10/23/17 09:33
10/23/17 09:33
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)


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Re: Algorithm behind vec_rotate [Re: Superku] #468842
10/23/17 11:23
10/23/17 11:23
Joined: Jul 2000
Posts: 28,133
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 28,133
Frankfurt
Yes, that's the algorithm. The angle is converted to a rotation matrix, with which the vector is then multiplied.

Re: Algorithm behind vec_rotate [Re: jcl] #469272
11/10/17 06:11
11/10/17 06:11
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
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PadMalcom  Offline OP
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Thank you all!


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