Gamestudio Links
Zorro Links
Newest Posts
No connection to MT4
by JeyKey II. 10/29/26 09:34
Zorro plugin for Hyperliquid.xyz
by opm. 10/28/26 13:50
Icon "OP"
by JeyKey II. 10/27/26 07:03
ZorroGPT
by TipmyPip. 10/26/26 08:09
Chat Room for Zorro Programmers
by Haitao_Ren. 10/25/26 03:14
Trading Journey
by Haitao_Ren. 10/25/26 03:14
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 15,708 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
MaliceTheMaker, Haitao_Ren, JimSimons, julienp, julienper
19248 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
to many PATHS (shade-c EVO) #472510
05/02/18 11:53
05/02/18 11:53
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
Hello everybody!

I decided to play around with shade-c and failed at step 1, implicating shade-c... tongue

The moment I add all necessary scripts:
Code:
//include Shade-C
#define PRAGMA_PATH "shadec"
#include "shade-c.h"

#include "common.h"




I get the following errors:


And here are all the PATHs included in my project:


Everything works perfect before including shade-c.
But the moment I try to add shade-c, the engine decides, that life is to handle and commits suicide.
I couldn't find anything about this specific, unfortunate series of engine suicides in the manual.

Or, have I in actuality committed murder through negligently implantations?! shocked


Last edited by Blobfist; 05/02/18 11:55.
Re: to many PATHS (shade-c EVO) [Re: Blobfist] #472514
05/02/18 12:08
05/02/18 12:08
Joined: May 2009
Posts: 5,378
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,378
Caucasus
Hi.

Open shade-c.h and you'll be surprised that it has dozens of paths there too.. Acknex doesn't really like too many paths/folders. I would recommend you to keep their count to as small as possible. F.e. don't use subfolders like footsteps, weapons etc. After compiling your game into .exe it won't really matter anyway.

Greets.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: to many PATHS (shade-c EVO) [Re: 3run] #472518
05/02/18 13:45
05/02/18 13:45
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
That did the trick!


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1