Gamestudio Links
Zorro Links
Newest Posts
What are you working on?
by rayp. 07/11/26 18:10
Z9 getting Error 058
by madpower2000. 07/09/26 18:09
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 07/09/26 13:16
New Zorro version 3.11
by jcl. 07/06/26 06:56
Synthetic test data in Zorro
by jcl. 07/06/26 06:54
Parameter filename BUG
by walt_Schwarz. 07/02/26 15:36
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (madpower2000), 5,314 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
riggi89, shuhari, KD1990, Ephraim, Student_64151
19223 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
An idea for optimize() to use multiple CPU cores. #481425
09/13/20 12:59
09/13/20 12:59
Joined: Oct 2018
Posts: 27
M
Mio Offline OP
Newbie
Mio  Offline OP
Newbie
M

Joined: Oct 2018
Posts: 27
I have an idea for optimize() to use multiple CPU cores.
For every test parameter set, you can open a new Zorro process to test and get results back.
And you can limit the process numbers, Just like WFO using NumCores
Could you do that?

Re: An idea for optimize() to use multiple CPU cores. [Re: Mio] #481776
10/30/20 11:25
10/30/20 11:25
Joined: Jul 2000
Posts: 28,119
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,119
Frankfurt
That is theoretically possible, but less effective than the current WFO based multicore support. Creating a process is slow, while a single parameter run is normally fast. So doing it in a separate process will not save much time.


Moderated by  Petra 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1