Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 03/05/26 02:58
zorro with ccxt?
by opm. 03/03/26 03:17
WFO Training with parallel cores Zorro64
by Martin_HH. 02/26/26 16:03
Zorro version 3.0 prerelease!
by TipmyPip. 02/25/26 16:38
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
3 registered members (TipmyPip, DrissB, AndrewAMD), 5,035 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
the1, alx, ApprenticeInMuc, PatrickH90, USER0328
19200 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
map compiler label mistake #482977
04/21/21 07:11
04/21/21 07:11
Joined: Jun 2008
Posts: 56
Caucasus
VoroneTZ Offline OP
Junior Member
VoroneTZ  Offline OP
Junior Member

Joined: Jun 2008
Posts: 56
Caucasus
Hello!
When i tried to create an invisible platform for my c_moving player, platform was passable
I checked map compiler settings, and flag "Invisible==none" was not selected.
After many years i tried to select this flag and after it platform got a collision.
I think maybe label text shoud be "Invisible != none"?


thanks
hope we will see A9 at future (:

Attached Files ecH1ec1dSJ4.jpg
Re: map compiler label mistake [Re: VoroneTZ] #483019
04/23/21 06:15
04/23/21 06:15
Joined: Jul 2000
Posts: 28,077
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,077
Frankfurt
The label may be misleading, but is correct, since the blocks are made invisible with the None flag.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1