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Checklist #47299
06/06/05 13:31
06/06/05 13:31
Joined: May 2005
Posts: 17
Z
Zothen Offline OP
Newbie
Zothen  Offline OP
Newbie
Z

Joined: May 2005
Posts: 17
Hello!

I got a game idea and I need to know if the A6 is able to support the following:

1. unlimited or "enough" "dynamic" lights like lamps/torches that can be turned on/off, rendering the environment (map entities included) more or less visible.

2. intelligent pathing -> means opponents that DON'T get stuck in corners when moving or attacking

3. joining already running multiplayer games

4. changing entities meshes/textures in runtime


All I need to know is a yes or no and maybe a keyword on how it is accomplished using the A6 engine.

Thanks in advance!

Re: Checklist [Re: Zothen] #47300
06/06/05 14:10
06/06/05 14:10
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
1. Only 8 supported lights at the moment. in ~2 updates (maybe a6.5) 128 lights will be supported

2. Possible of course.. You only have to know how ;-)

3. yep

4. vec_to_mesh / vec_for_mesh for meshes and bmap_for_entity and bmap_load for textures

TripleX

Re: Checklist [Re: TripleX] #47301
06/07/05 05:59
06/07/05 05:59
Joined: May 2005
Posts: 17
Z
Zothen Offline OP
Newbie
Zothen  Offline OP
Newbie
Z

Joined: May 2005
Posts: 17
Thanks alot / Danke


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